AI Insights · Timothy · December 2022
Top 5 Low Poly Games in Peru Q4 2022: Unified Platform Performance
An analysis of the top-performing low poly games in Peru during Q4 2022, focusing on weekly downloads, revenue, and active users.
In the fourth quarter of 2022, low poly games gained significant traction in Peru. This analysis, based on data from Sensor Tower, highlights the performance of the top 5 low poly games on a unified platform, considering both iOS and Android metrics.
Roblox demonstrated strong performance throughout the quarter. Weekly revenue fluctuated, starting at approximately $20K and peaking at around $39K in the final week of December. Weekly downloads varied, with a notable increase from about 40K in late November to nearly 69K by the end of December. The game maintained a high level of engagement, with weekly active users rising from approximately 1.4M to over 1.6M.
Move Animals experienced a mixed quarter. Weekly downloads saw significant variation, with early October figures around 22K dropping to under 2K in early November, and then recovering to over 25K by the end of December. Active users showed a consistent upward trend, starting at about 43K and reaching nearly 97K by the end of the quarter.
Craft Playtime: Hide and Seek had a stable performance in terms of weekly downloads, which ranged from around 4K to over 11K. Active users were relatively stable as well, maintaining figures between 70K and 88K throughout the quarter, with a notable peak of about 88K in the last week of December.
Super Bear Adventure saw fluctuations in its weekly downloads, starting at around 8K in late September and dipping to approximately 3K in mid-October, before slightly recovering to about 5K by the end of December. Active users showed a varied trend, with numbers starting at about 30K and decreasing to around 20K mid-quarter, then stabilizing near 23K by the end of December.
CubeCrafter showed a unique trend in its short time since release. Weekly downloads peaked at around 17K in mid-December before falling to about 3.9K in the last week. Active users followed a similar pattern, starting at approximately 2.8K in late November, peaking at about 22K in mid-December, and then dropping to around 11K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.